Posted by fdg-developer
on January 01, 2009
Developer Blog /
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Logic Pro Studio
The music in Hexile is a mix of hand composition, percussive layouts, and some killer orchestration loops. It was born entirely out of Logic Pro Studio, which is by far the most amazing composition suite we’ve ever used from a cost-to-benefit perspective.
We’re former Fruity Loops, Cakewalk, and Abelton users. They don’t come close to the simplicity and sheer amount of FREE STUFF that comes with Logic.
Tags: Game, Hexile, iPhone, Logic Studio, Music
Posted by fdg-press
on December 30, 2008
Developer Blog,
Fusion News,
Hexile /
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Hexile was released on the App Store this morning. It only took ten days in the approval queue, and iTunes Connect was shut down for three of those. Not bad for a holiday break. Thanks for pushing us through, Apple!
Tags: Game, Hexile, iPhone
Posted by fdg-press
on December 20, 2008
Developer Blog,
Fusion News,
Hexile /
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Hexile (1.0) was submitted to the iTunes Store today! We know Apple will be busy (and then closed) over the holidays, but hopefully Hexile will show up in time to celebrate the New Year.
Tags: Game, Hexile, iPhone
Posted by fdg-developer
on October 29, 2008
Developer Blog,
Hexile /
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Our tile layout framework for Hexile is complete. There were two noteworthy milestones in reaching this accomplishment. First, the creation of the horizonal hexagon layout, supporting multiple layers, was finished. The hurdle was about how to tackle multiple tiles of the same, irregular shape. We decided on subclassing UIView (no, not CALayer) for the creation of our Tile object. These UIView’s are out-of-the-box adept at handling internal animations and touch states. Each one contains a UIImageView that holds the tile image.

Original dual-layered coordinate system
Continue reading…
Tags: Code, Coordinate, Game, Hexile, iPhone, Triangle Hit Test, UIView