Game

“Original Premise, Addicitive Game Play, Unique Design” Says 148Apps.com

Posted by fdg-press on January 29, 2009
Fusion News, Hexile / No Comments

“Hexile” saw another great review from 148Apps.com, a top-rated hub for iPhone application review.  We came in with a 4/5!

Read the full review here:

http://www.148apps.com/reviews/hexile/

Tags: , , ,

Application: Hexile

Posted by fdg-press on January 11, 2009
Hexile / No Comments

Large Hexile Icon

Hexile Screenshot

Hexile is currently available for purchase from the Apple iTunes Store.

Tags: , ,

TouchMyApps.com says “Grab It” about Hexile

Posted by fdg-press on January 11, 2009
Fusion News, Hexile / No Comments

In a recent review by TouchMyApps, Hexile was rated a “Grab It” game.  Here’s a snippet of what they had to say:

Overall, I must say Hexile is a very impressive and promising puzzle game. I often found myself fully immersed, with my finger rapidly tapping away and my brain attempting to keep up with the “High Low” count of  numbers. Mix this in with vital power ups needed to help solve levels and you have yourself a highly addictive game. Fusion Development Group has created a winner in Hexile and I highly recommend it to anyone looking for a fresh new puzzler.

Read the full review here:
http://www.touchmyapps.com/2009/01/03/hexile-in-review-a-fresh-new-puzzler-for-the-iphone/

Tags: , , ,

Price Drop through January

Posted by fdg-press on January 09, 2009
Fusion News, Hexile / No Comments

We’ve dropped the price of Hexile to $0.99 through January. Hexile saw many more users come on board from the last short sale - so many in fact, that we’re convinced if we gave it a month, we can seriously expand the Hexile community.

Just about 100% of our reviewers valued Hexile at or above its original $1.99 price point. This has assured us that we have set a fair price for the long run. In the meantime, we want as many people as possible to discover our game.

If we get enough Hexile fanatics on board, we’ll pursue our ambitious goals of a second release, a MAJOR update to the game.

Tags: , , , ,

Hexile: 1000 Plays in a Day?

Posted by fdg-press on January 04, 2009
Hexile / No Comments

Hexile uses Flurry to capture basic, anonymous usage information.  Although we’re primarily using this for realtime crash reporting, we saw a spike in usage shortly after launching that we’re quite proud of:

Almost 1000 game launches in one day!

Almost 1000 game launches in one day!

Tags: , , , ,

Hexile one day sale.

Posted by fdg-press on January 03, 2009
Hexile / No Comments

Hexile is on sale at $0.99, down from its original $1.99, for 24 hours.  The price drop was released on the TouchArcade forum first (they have provided tremendous feedback and help in our BETA phase).

This is in celebration of our release.

Tags: , , , ,

How we did the music in Hexile

Posted by fdg-developer on January 01, 2009
Developer Blog / No Comments

Logic Pro Studio

Logic Pro Studio

The music in Hexile is a mix of hand composition, percussive layouts, and some killer orchestration loops.  It was born entirely out of Logic Pro Studio, which is by far the most amazing composition suite we’ve ever used from a cost-to-benefit perspective.

We’re former Fruity Loops, Cakewalk, and Abelton users.  They don’t come close to the simplicity and sheer amount of FREE STUFF that comes with Logic.

Tags: , , , ,

Hexile Released!

Posted by fdg-press on December 30, 2008
Developer Blog, Fusion News, Hexile / No Comments

Hexile was released on the App Store this morning.  It only took ten days in the approval queue, and iTunes Connect was shut down for three of those.  Not bad for a holiday break.  Thanks for pushing us through, Apple!

Tags: , ,

Hexile 1.0 Signed, Sealed, Delivered

Posted by fdg-press on December 20, 2008
Developer Blog, Fusion News, Hexile / No Comments

Hexile (1.0) was submitted to the iTunes Store today!  We know Apple will be busy (and then closed) over the holidays, but hopefully Hexile will show up in time to celebrate the New Year.

Tags: , ,

Coordinate System for Hexile

Posted by fdg-developer on October 29, 2008
Developer Blog, Hexile / No Comments

Our tile layout framework for Hexile is complete.  There were two noteworthy milestones in reaching this accomplishment.  First, the creation of the horizonal hexagon layout, supporting multiple layers, was finished.  The hurdle was about how to tackle multiple tiles of the same, irregular shape.  We decided on subclassing UIView (no, not CALayer) for the creation of our Tile object.  These UIView’s are out-of-the-box adept at handling internal animations and touch states.  Each one contains a UIImageView that holds the tile image.

Original dual-layered coordinate system

Original dual-layered coordinate system

Continue reading…

Tags: , , , , , ,