Graphics

Hexile: A Creative Retrospect

Posted by fdg-developer on October 19, 2008
Applications, Hexile / No Comments

Hexile has been branded with a theme and motif!  Well, not without running in circles for a few weeks.

Originally the project was code-named “Augmentor” and early chicken-scratch had it wrapped with a futuristic, celestial feel with industrial overtones.

The first official draft phases surrounding the creative of the game shifted to an Egyptian, “Luxor”-like theme.  Set to be staged near Egyptian ruins, the working project name became “iRuin”, and early music drafts came shortly after. Continue reading…

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