Posted by fdg-developer
on October 19, 2008
Applications,
Hexile /
No Comments
Hexile has been branded with a theme and motif! Well, not without running in circles for a few weeks.
Originally the project was code-named “Augmentor” and early chicken-scratch had it wrapped with a futuristic, celestial feel with industrial overtones.
The first official draft phases surrounding the creative of the game shifted to an Egyptian, “Luxor”-like theme. Set to be staged near Egyptian ruins, the working project name became “iRuin”, and early music drafts came shortly after. Continue reading…
Tags: Creative, Game, Graphics, Hexile, iPhone, Motif, Theme
Posted by fdg-press
on September 21, 2008
Applications,
Hexile /
No Comments
Fusion Development Group has officially broken ground on an iPhone Game entitled “Hexile”. Our intent is to produce a “for-all-users” casual game that employs both strategic thinking and mindless number tapping (but not at the same time). Number-based strategic games satisfy a certain part of our brain, but we strive to strike a balance by providing ample opportunity to play quickly with minimal thought. Yes, it sounds confusing, but there’s some real thought behind it. Continue reading…
Tags: development, Game, Hexile, iPhone, planning